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Catcth Us If You Can Chapter 1-5
Section 1 Rory and his granddad are holding back to see Dr Nicol, theirâ family specialist at the doctorââ¬â¢s sitting area. Rory calls ...
Wednesday, November 20, 2019
Case study Essay Example | Topics and Well Written Essays - 250 words - 40
Case study - Essay Example VR offer users with a leeway of performing tasks safely, unlike traditional rehabilitation programs that are repetitive and thus reduce patientââ¬â¢s motivation. It provides patients with specific environments to fit their needs as well as accommodate training in different phases. Re-learning of motor functions includes repetition as the task is connected to sensorial feedback that requires motivation that may take the form of game format during therapy. In addition, specialists have the ability to track and save data that is helpful for monitoring and managing a patientââ¬â¢s therapy. To test the hypothesis, the researcher developed the HYPER project for rehabilitating motor disorders by producing neurorobotics (NR) and motor neuroprosthetics (MNP). However, HYPER was limited to the use of many cables, prompting the use of Kinect, a wireless and promising technology, whose tracking has to be measured. Further, a combination of Brain Computer Interface and virtual reality possible creates a personalized environment that can study brain signals that help in assessing the progress of the patient undergoing therapy. From the case study, it is evident that the introduction of new technology that encompass games for therapeutic use offer numerous challenges, but perform better compared to traditional
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